Troop definition · Index 215
Bandit
Level 5 · trp_bandit
Module-defined baseline. Listed inventory items are candidates in the troop definition; an in-game unit need not carry every item. Current-save state is unknown.
Attributes
6Strength
6Agility
5Intelligence
4Charisma
Upgrades from
Upgrades to
Nonzero skills
- Trade 2
- Prisoner Management 1
- Inventory Management 3
- Horse Archery 2
- Riding 1
- Athletics 1
- Shield 1
- Weapon Master 2
- Power Draw 1
- Power Throw 1
- Power Strike 1
- Ironflesh 2
Nonzero proficiencies
- One Handed: 75
- Two Handed: 75
- Polearms: 75
- Archery: 75
- Crossbows: 75
- Throwing: 75
Listed inventory candidates
- Brown Padded Surcoat (itm_surcoat_brown_padded, slot 0)
- Sienna Padded Tabard (itm_tabard_padded1, slot 1)
- Northern Squires Outfit (itm_squire_outfit_northern1, slot 2)
- Caped Ravenstern Clothing (itm_ravenstern_clothing1, slot 3)
- Sarleon Clothing (itm_sarleon_clothing1, slot 4)
- Fierdsvain Clothing (itm_fierdsvain_clothing1, slot 5)
- Green Fierdsvain Clothing (itm_fierdsvain_clothing2, slot 6)
- Common Clothing (itm_common_clothing1, slot 7)
- Light Brown Fur Clothing (itm_fur_clothing2, slot 8)
- Rawhide Coat (itm_rawhide_coat, slot 9)
- Leather Vest (itm_leather_vest, slot 10)
- Hunter Boots (itm_hunter_boots, slot 11)
- Hide Boots (itm_hide_boots, slot 12)
- Woolen Hose (itm_woolen_hose, slot 13)
- Fur Steppe Cap (itm_leather_steppe_cap_c, slot 14)
- Leather Cap (itm_leather_cap, slot 15)
- Fierdsvain Footman Helmet (itm_nordic_footman_helmet, slot 16)
- Club with Spike (itm_club_with_spike_head, slot 17)
- Black Hood (itm_black_hood, slot 18)
- Arrows (itm_arrows, slot 19)
- Sword (itm_sword_medieval_a, slot 20)
- Mace (itm_mace_2, slot 21)
- Club (itm_club, slot 22)
- Hunting Bow (itm_hunting_bow, slot 23)
Source: troops.txt line 1508 · SHA-256 907f377c4f39ba0d2f88ff4725b697b74b3cd420aebdc258dc307ef19bbc88d2 · Catalog pop-3.9.5-troops-20b28feea551. Markdown twin ↗